

That being said, Abrahamian told IGN the developers "don't have anything to announce at this time," which suggests the feature may still be considered down the line.īlizzard and Vicarious Visions developers have uniformly expressed this upcoming remaster is dedicated to capturing the experience of the original game, up to and including lead producer Chris Lena saying Diablo 2: Resurrected has no planned balance changes at this time. However, while Diablo 2: Resurrected players can transfer their data between platforms to ensure their progress is consistent, Cederquist said crossplay between users on varying platforms "just wasn't the right fit for the game." He said this comes down to the games having different UIs, control schemes, and other design elements. RELATED: Isometric Action RPGs to Play Before Diablo 2: Resurrected Among other things it confirmed that fans can import saves from the original Diablo 2, and Cederquist said cross-progression is a way to give players "the best experience" regardless of what they decide to play on. Following that event multiple developers have discussed details about the game, such as Diablo 2: Resurrected having new accessibility options, but it seems crossplay between various platforms did not make the cut.Ī round table interview with designer Andre Abrahamian and producer Matthew Cederquist was published by IGN Middle East on March 4 that dives into the decision-making behind different aspects of Diablo 2: Resurrected's design.


Of everything Blizzard announced at BlizzCon 2021 last month, one of the biggest and best-received reveals was Diablo 2: Resurrected, a remaster of the classic ARPG from 2000 coming to PC and consoles later this year.
